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Mark Wagner wrote:
>
>
> Think of it this way: Pass a ray of white light through a red filter. The
> light that will come out will be red. Then pass the resulting ray of light
> through a green filter. Since red light contains no green, all of the light
> will be absorbed by the green filter.
>
> Mark
Yep. I get that quite clearly. I was thinking of the mixing of light sources as
opposed
to physical pigments.
The real problem that I think I'm having ( yes, there are many :) ) is that the blob
object behaves, well, very strangely. Perhaps I'm doing something very wrong but I
have a
blob object that just simply has chunks missing. A smooth edge is expected and
instead I
get a chunk missing with right angles. There are dark regions where no render takes
place
at all. I'm currently rendering a six component blob with a T_Chrome_5E texture and
I'm
producing the cpu histogram as well. At 1280 x 960 resolution and a max_trace_level
of 32
it will take a few minutes but thus far I can see the holes and chunks missing. I'll
post
a reasonably sized jpg to my web page when done and then perhaps I can get some
comments.
Dennis Clarke
see http://www.interlog.com/~dclarke/povray/broken_blob.html
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